
In God Mode, the Player will take no damage, can fly around, and can even clip through walls. You can find out details such as surrounding Heatmap strength, player core temperature, and wellness. F8: Pressing this key twice will give you more information other than FPS details.

Also, the Spaned entity items will stay on your map permanently. Caution : Some game entities cannot be killed (for eg. F6: This brings up the Entity Menu that shows a list of all the spawnable entities (traders, zombies etc.).Note that, this option does not work properly if the player is in Flight Mode (H) or God mode (G). You can also do this by entering the “switchview” or “sv” command in the console. F5: Toggles between 1st person & 3rd person.F3: Displays world or player stats on the HUD that also shows current biome, entities, player information etc.Although it won’t look very nice but is still useful in finding prefabs like houses. Debug shader: Using this option will highlight all the in-game shaders.Director nodes: If this option is selected then any entity or zombie that is spawned from the Entity menu will spawn at the mouse pointer/crosshair location instead of in front of the player.Ticking active: Freeze or Unfreeze the game from calculating anything.Physics active: Enable or Disable physics.Saving active: Enable or Disable autosaving.Speed: Sliding this bar to the left or right will decrease/increase the speed of time.Time: Sliding this bar to the left or right will change the current time of day in the game.Ticks: This is the total number of in-game ticks that have passed.Using this will print out all memory information and will call the garbage collector. Mem dump: This is similar to the console command “mem”.Recalc stability: This will fix any physical props floating in the air.

In order to remove this light source, you need to close and restart the game or server.

